\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r217769 = x;
double r217770 = y;
double r217771 = sin(r217770);
double r217772 = r217769 + r217771;
double r217773 = z;
double r217774 = cos(r217770);
double r217775 = r217773 * r217774;
double r217776 = r217772 + r217775;
return r217776;
}
double f(double x, double y, double z) {
double r217777 = x;
double r217778 = y;
double r217779 = sin(r217778);
double r217780 = r217777 + r217779;
double r217781 = z;
double r217782 = cos(r217778);
double r217783 = r217781 * r217782;
double r217784 = r217780 + r217783;
return r217784;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020001
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))