x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r131134 = x;
double r131135 = y;
double r131136 = r131134 * r131135;
double r131137 = z;
double r131138 = t;
double r131139 = r131137 * r131138;
double r131140 = r131136 + r131139;
return r131140;
}
double f(double x, double y, double z, double t) {
double r131141 = x;
double r131142 = y;
double r131143 = r131141 * r131142;
double r131144 = z;
double r131145 = t;
double r131146 = r131144 * r131145;
double r131147 = r131143 + r131146;
return r131147;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))