1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + 4 \cdot \left(0.25 + \frac{x - z}{y}\right)double f(double x, double y, double z) {
double r297387 = 1.0;
double r297388 = 4.0;
double r297389 = x;
double r297390 = y;
double r297391 = 0.25;
double r297392 = r297390 * r297391;
double r297393 = r297389 + r297392;
double r297394 = z;
double r297395 = r297393 - r297394;
double r297396 = r297388 * r297395;
double r297397 = r297396 / r297390;
double r297398 = r297387 + r297397;
return r297398;
}
double f(double x, double y, double z) {
double r297399 = 1.0;
double r297400 = 4.0;
double r297401 = 0.25;
double r297402 = x;
double r297403 = z;
double r297404 = r297402 - r297403;
double r297405 = y;
double r297406 = r297404 / r297405;
double r297407 = r297401 + r297406;
double r297408 = r297400 * r297407;
double r297409 = r297399 + r297408;
return r297409;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020001
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))