x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r275278 = x;
double r275279 = 2.0;
double r275280 = r275278 * r275279;
double r275281 = y;
double r275282 = r275280 - r275281;
return r275282;
}
double f(double x, double y) {
double r275283 = x;
double r275284 = 2.0;
double r275285 = r275283 * r275284;
double r275286 = y;
double r275287 = r275285 - r275286;
return r275287;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))