x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r294500 = x;
double r294501 = y;
double r294502 = r294501 - r294500;
double r294503 = 6.0;
double r294504 = r294502 * r294503;
double r294505 = 2.0;
double r294506 = 3.0;
double r294507 = r294505 / r294506;
double r294508 = z;
double r294509 = r294507 - r294508;
double r294510 = r294504 * r294509;
double r294511 = r294500 + r294510;
return r294511;
}
double f(double x, double y, double z) {
double r294512 = y;
double r294513 = x;
double r294514 = r294512 - r294513;
double r294515 = 4.0;
double r294516 = 6.0;
double r294517 = z;
double r294518 = r294516 * r294517;
double r294519 = r294515 - r294518;
double r294520 = fma(r294514, r294519, r294513);
return r294520;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))