1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - 1 \cdot \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r277254 = 1.0;
double r277255 = x;
double r277256 = y;
double r277257 = z;
double r277258 = r277256 - r277257;
double r277259 = t;
double r277260 = r277256 - r277259;
double r277261 = r277258 * r277260;
double r277262 = r277255 / r277261;
double r277263 = r277254 - r277262;
return r277263;
}
double f(double x, double y, double z, double t) {
double r277264 = 1.0;
double r277265 = 1.0;
double r277266 = x;
double r277267 = y;
double r277268 = z;
double r277269 = r277267 - r277268;
double r277270 = t;
double r277271 = r277267 - r277270;
double r277272 = r277269 * r277271;
double r277273 = r277266 / r277272;
double r277274 = r277265 * r277273;
double r277275 = r277264 - r277274;
return r277275;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied clear-num0.6
rmApplied *-un-lft-identity0.6
Applied add-cube-cbrt0.6
Applied times-frac0.6
Simplified0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))