x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r267529 = x;
double r267530 = y;
double r267531 = 4.0;
double r267532 = r267530 * r267531;
double r267533 = z;
double r267534 = r267532 * r267533;
double r267535 = r267529 - r267534;
return r267535;
}
double f(double x, double y, double z) {
double r267536 = x;
double r267537 = y;
double r267538 = 4.0;
double r267539 = r267537 * r267538;
double r267540 = z;
double r267541 = r267539 * r267540;
double r267542 = r267536 - r267541;
return r267542;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))