x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r235538 = x;
double r235539 = y;
double r235540 = r235539 - r235538;
double r235541 = z;
double r235542 = r235540 * r235541;
double r235543 = r235538 + r235542;
return r235543;
}
double f(double x, double y, double z) {
double r235544 = z;
double r235545 = y;
double r235546 = x;
double r235547 = r235545 - r235546;
double r235548 = fma(r235544, r235547, r235546);
return r235548;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))