x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r235150 = x;
double r235151 = y;
double r235152 = sin(r235151);
double r235153 = r235150 * r235152;
double r235154 = z;
double r235155 = cos(r235151);
double r235156 = r235154 * r235155;
double r235157 = r235153 + r235156;
return r235157;
}
double f(double x, double y, double z) {
double r235158 = x;
double r235159 = y;
double r235160 = sin(r235159);
double r235161 = z;
double r235162 = cos(r235159);
double r235163 = r235161 * r235162;
double r235164 = fma(r235158, r235160, r235163);
return r235164;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))