x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - y \cdot \left(4 \cdot z\right)
double f(double x, double y, double z) {
double r214258 = x;
double r214259 = r214258 * r214258;
double r214260 = y;
double r214261 = 4.0;
double r214262 = r214260 * r214261;
double r214263 = z;
double r214264 = r214262 * r214263;
double r214265 = r214259 - r214264;
return r214265;
}
double f(double x, double y, double z) {
double r214266 = x;
double r214267 = r214266 * r214266;
double r214268 = y;
double r214269 = 4.0;
double r214270 = z;
double r214271 = r214269 * r214270;
double r214272 = r214268 * r214271;
double r214273 = r214267 - r214272;
return r214273;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied associate-*l*0.1
Final simplification0.1
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))