x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r213815 = x;
double r213816 = y;
double r213817 = r213816 * r213816;
double r213818 = r213815 - r213817;
return r213818;
}
double f(double x, double y) {
double r213819 = x;
double r213820 = y;
double r213821 = r213820 * r213820;
double r213822 = r213819 - r213821;
return r213822;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))