\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r176048 = x;
double r176049 = y;
double r176050 = sin(r176049);
double r176051 = r176048 + r176050;
double r176052 = z;
double r176053 = cos(r176049);
double r176054 = r176052 * r176053;
double r176055 = r176051 + r176054;
return r176055;
}
double f(double x, double y, double z) {
double r176056 = y;
double r176057 = cos(r176056);
double r176058 = z;
double r176059 = x;
double r176060 = sin(r176056);
double r176061 = r176059 + r176060;
double r176062 = fma(r176057, r176058, r176061);
return r176062;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))