x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r176895 = x;
double r176896 = y;
double r176897 = r176895 * r176896;
double r176898 = z;
double r176899 = t;
double r176900 = r176898 * r176899;
double r176901 = r176897 + r176900;
return r176901;
}
double f(double x, double y, double z, double t) {
double r176902 = x;
double r176903 = y;
double r176904 = z;
double r176905 = t;
double r176906 = r176904 * r176905;
double r176907 = fma(r176902, r176903, r176906);
return r176907;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))