x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r116728 = x;
double r116729 = y;
double r116730 = r116728 * r116729;
double r116731 = z;
double r116732 = t;
double r116733 = r116731 * r116732;
double r116734 = r116730 - r116733;
return r116734;
}
double f(double x, double y, double z, double t) {
double r116735 = x;
double r116736 = y;
double r116737 = z;
double r116738 = t;
double r116739 = r116737 * r116738;
double r116740 = -r116739;
double r116741 = fma(r116735, r116736, r116740);
return r116741;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))