\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r427200 = 4.0;
double r427201 = x;
double r427202 = y;
double r427203 = r427201 - r427202;
double r427204 = z;
double r427205 = 0.5;
double r427206 = r427204 * r427205;
double r427207 = r427203 - r427206;
double r427208 = r427200 * r427207;
double r427209 = r427208 / r427204;
return r427209;
}
double f(double x, double y, double z) {
double r427210 = 4.0;
double r427211 = x;
double r427212 = y;
double r427213 = r427211 - r427212;
double r427214 = z;
double r427215 = r427213 / r427214;
double r427216 = 2.0;
double r427217 = -r427216;
double r427218 = fma(r427210, r427215, r427217);
return r427218;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))