\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r938185 = 60.0;
double r938186 = x;
double r938187 = y;
double r938188 = r938186 - r938187;
double r938189 = r938185 * r938188;
double r938190 = z;
double r938191 = t;
double r938192 = r938190 - r938191;
double r938193 = r938189 / r938192;
double r938194 = a;
double r938195 = 120.0;
double r938196 = r938194 * r938195;
double r938197 = r938193 + r938196;
return r938197;
}
double f(double x, double y, double z, double t, double a) {
double r938198 = 120.0;
double r938199 = a;
double r938200 = 60.0;
double r938201 = x;
double r938202 = y;
double r938203 = r938201 - r938202;
double r938204 = z;
double r938205 = t;
double r938206 = r938204 - r938205;
double r938207 = r938203 / r938206;
double r938208 = r938200 * r938207;
double r938209 = fma(r938198, r938199, r938208);
return r938209;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))