\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r896251 = x;
double r896252 = y;
double r896253 = z;
double r896254 = t;
double r896255 = r896253 * r896254;
double r896256 = r896252 - r896255;
double r896257 = r896251 / r896256;
return r896257;
}
double f(double x, double y, double z, double t) {
double r896258 = x;
double r896259 = y;
double r896260 = z;
double r896261 = t;
double r896262 = r896260 * r896261;
double r896263 = r896259 - r896262;
double r896264 = r896258 / r896263;
return r896264;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.7 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))