x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r819579 = x;
double r819580 = y;
double r819581 = z;
double r819582 = r819580 * r819581;
double r819583 = r819579 - r819582;
return r819583;
}
double f(double x, double y, double z) {
double r819584 = x;
double r819585 = y;
double r819586 = z;
double r819587 = r819585 * r819586;
double r819588 = r819584 - r819587;
return r819588;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))