Average Error: 0.0 → 0.0
Time: 502.0ms
Precision: 64
\[x - y \cdot z\]
\[x - y \cdot z\]
x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
        double r819579 = x;
        double r819580 = y;
        double r819581 = z;
        double r819582 = r819580 * r819581;
        double r819583 = r819579 - r819582;
        return r819583;
}

double f(double x, double y, double z) {
        double r819584 = x;
        double r819585 = y;
        double r819586 = z;
        double r819587 = r819585 * r819586;
        double r819588 = r819584 - r819587;
        return r819588;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot z\]

Reproduce

herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
  :precision binary64

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))