\frac{\left(\frac{8}{3} \cdot \sin \left(x \cdot 0.5\right)\right) \cdot \sin \left(x \cdot 0.5\right)}{\sin x}\frac{8 \cdot \frac{\sin \left(0.5 \cdot x\right)}{3}}{\frac{1}{\frac{\sin \left(0.5 \cdot x\right)}{\sin x}}}double f(double x) {
double r815300 = 8.0;
double r815301 = 3.0;
double r815302 = r815300 / r815301;
double r815303 = x;
double r815304 = 0.5;
double r815305 = r815303 * r815304;
double r815306 = sin(r815305);
double r815307 = r815302 * r815306;
double r815308 = r815307 * r815306;
double r815309 = sin(r815303);
double r815310 = r815308 / r815309;
return r815310;
}
double f(double x) {
double r815311 = 8.0;
double r815312 = 0.5;
double r815313 = x;
double r815314 = r815312 * r815313;
double r815315 = sin(r815314);
double r815316 = 3.0;
double r815317 = r815315 / r815316;
double r815318 = r815311 * r815317;
double r815319 = 1.0;
double r815320 = sin(r815313);
double r815321 = r815315 / r815320;
double r815322 = r815319 / r815321;
double r815323 = r815318 / r815322;
return r815323;
}




Bits error versus x
Results
| Original | 14.9 |
|---|---|
| Target | 0.3 |
| Herbie | 0.3 |
Initial program 14.9
rmApplied associate-/l*0.5
Simplified0.5
rmApplied div-inv0.5
Applied associate-*l*0.5
Simplified0.3
rmApplied clear-num0.3
Final simplification0.3
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, A"
:precision binary64
:herbie-target
(/ (/ (* 8 (sin (* x 0.5))) 3) (/ (sin x) (sin (* x 0.5))))
(/ (* (* (/ 8 3) (sin (* x 0.5))) (sin (* x 0.5))) (sin x)))