\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r623392 = x;
double r623393 = y;
double r623394 = r623392 - r623393;
double r623395 = 2.0;
double r623396 = r623392 * r623395;
double r623397 = r623396 * r623393;
double r623398 = r623394 / r623397;
return r623398;
}
double f(double x, double y) {
double r623399 = 0.5;
double r623400 = 1.0;
double r623401 = y;
double r623402 = r623400 / r623401;
double r623403 = x;
double r623404 = r623400 / r623403;
double r623405 = r623402 - r623404;
double r623406 = r623399 * r623405;
return r623406;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))