\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(x \cdot y + z \cdot z\right) + \left(\sqrt[3]{\mathsf{fma}\left(z, z, z \cdot z\right)} \cdot \sqrt[3]{\mathsf{fma}\left(z, z, z \cdot z\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(z, z, z \cdot z\right)}double f(double x, double y, double z) {
double r620172 = x;
double r620173 = y;
double r620174 = r620172 * r620173;
double r620175 = z;
double r620176 = r620175 * r620175;
double r620177 = r620174 + r620176;
double r620178 = r620177 + r620176;
double r620179 = r620178 + r620176;
return r620179;
}
double f(double x, double y, double z) {
double r620180 = x;
double r620181 = y;
double r620182 = r620180 * r620181;
double r620183 = z;
double r620184 = r620183 * r620183;
double r620185 = r620182 + r620184;
double r620186 = fma(r620183, r620183, r620184);
double r620187 = cbrt(r620186);
double r620188 = r620187 * r620187;
double r620189 = r620188 * r620187;
double r620190 = r620185 + r620189;
return r620190;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.4 |
Initial program 0.1
rmApplied associate-+l+0.1
Simplified0.1
rmApplied add-cube-cbrt0.4
Final simplification0.4
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))