\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r24156 = x;
double r24157 = y;
double r24158 = r24156 + r24157;
double r24159 = z;
double r24160 = 1.0;
double r24161 = r24159 + r24160;
double r24162 = r24158 * r24161;
return r24162;
}
double f(double x, double y, double z) {
double r24163 = x;
double r24164 = y;
double r24165 = r24163 + r24164;
double r24166 = z;
double r24167 = 1.0;
double r24168 = r24166 + r24167;
double r24169 = r24165 * r24168;
return r24169;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))