x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r254470 = x;
double r254471 = y;
double r254472 = r254471 - r254470;
double r254473 = z;
double r254474 = r254472 * r254473;
double r254475 = r254470 + r254474;
return r254475;
}
double f(double x, double y, double z) {
double r254476 = x;
double r254477 = y;
double r254478 = r254477 - r254476;
double r254479 = z;
double r254480 = r254478 * r254479;
double r254481 = r254476 + r254480;
return r254481;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))