x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r219766 = x;
double r219767 = y;
double r219768 = r219767 * r219767;
double r219769 = r219766 - r219768;
return r219769;
}
double f(double x, double y) {
double r219770 = x;
double r219771 = y;
double r219772 = r219771 * r219771;
double r219773 = r219770 - r219772;
return r219773;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))