x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r107364 = x;
double r107365 = y;
double r107366 = r107364 * r107365;
double r107367 = z;
double r107368 = t;
double r107369 = r107367 * r107368;
double r107370 = r107366 - r107369;
return r107370;
}
double f(double x, double y, double z, double t) {
double r107371 = x;
double r107372 = y;
double r107373 = r107371 * r107372;
double r107374 = z;
double r107375 = t;
double r107376 = r107374 * r107375;
double r107377 = r107373 - r107376;
return r107377;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019362
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))