\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(t, z, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r61884 = x;
double r61885 = y;
double r61886 = r61884 * r61885;
double r61887 = z;
double r61888 = t;
double r61889 = r61887 * r61888;
double r61890 = r61886 + r61889;
double r61891 = a;
double r61892 = b;
double r61893 = r61891 * r61892;
double r61894 = r61890 + r61893;
double r61895 = c;
double r61896 = i;
double r61897 = r61895 * r61896;
double r61898 = r61894 + r61897;
return r61898;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r61899 = i;
double r61900 = c;
double r61901 = b;
double r61902 = a;
double r61903 = t;
double r61904 = z;
double r61905 = x;
double r61906 = y;
double r61907 = r61905 * r61906;
double r61908 = fma(r61903, r61904, r61907);
double r61909 = fma(r61901, r61902, r61908);
double r61910 = fma(r61899, r61900, r61909);
return r61910;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019356 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))