\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r36092 = x;
double r36093 = y;
double r36094 = r36092 + r36093;
double r36095 = z;
double r36096 = 1.0;
double r36097 = r36095 + r36096;
double r36098 = r36094 * r36097;
return r36098;
}
double f(double x, double y, double z) {
double r36099 = x;
double r36100 = y;
double r36101 = r36099 + r36100;
double r36102 = z;
double r36103 = 1.0;
double r36104 = r36102 + r36103;
double r36105 = r36101 * r36104;
return r36105;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019356 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))