x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r217381 = x;
double r217382 = r217381 * r217381;
double r217383 = y;
double r217384 = 4.0;
double r217385 = r217383 * r217384;
double r217386 = z;
double r217387 = r217385 * r217386;
double r217388 = r217382 - r217387;
return r217388;
}
double f(double x, double y, double z) {
double r217389 = x;
double r217390 = r217389 * r217389;
double r217391 = y;
double r217392 = 4.0;
double r217393 = r217391 * r217392;
double r217394 = z;
double r217395 = r217393 * r217394;
double r217396 = r217390 - r217395;
return r217396;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019356
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))