x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r141999 = x;
double r142000 = y;
double r142001 = r142000 * r142000;
double r142002 = r141999 - r142001;
return r142002;
}
double f(double x, double y) {
double r142003 = x;
double r142004 = y;
double r142005 = r142004 * r142004;
double r142006 = r142003 - r142005;
return r142006;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019356
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))