Average Error: 0.1 → 0.1
Time: 4.0s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + z \cdot \cos y\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
        double r185248 = x;
        double r185249 = y;
        double r185250 = sin(r185249);
        double r185251 = r185248 + r185250;
        double r185252 = z;
        double r185253 = cos(r185249);
        double r185254 = r185252 * r185253;
        double r185255 = r185251 + r185254;
        return r185255;
}

double f(double x, double y, double z) {
        double r185256 = x;
        double r185257 = y;
        double r185258 = sin(r185257);
        double r185259 = r185256 + r185258;
        double r185260 = z;
        double r185261 = cos(r185257);
        double r185262 = r185260 * r185261;
        double r185263 = r185259 + r185262;
        return r185263;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \sin y\right) + z \cdot \cos y\]

Reproduce

herbie shell --seed 2019356 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))