x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r144907 = x;
double r144908 = y;
double r144909 = r144907 * r144908;
double r144910 = z;
double r144911 = t;
double r144912 = r144910 * r144911;
double r144913 = r144909 + r144912;
return r144913;
}
double f(double x, double y, double z, double t) {
double r144914 = x;
double r144915 = y;
double r144916 = r144914 * r144915;
double r144917 = z;
double r144918 = t;
double r144919 = r144917 * r144918;
double r144920 = r144916 + r144919;
return r144920;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019356
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))