x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r101554 = x;
double r101555 = y;
double r101556 = r101554 * r101555;
double r101557 = z;
double r101558 = t;
double r101559 = r101557 * r101558;
double r101560 = r101556 - r101559;
return r101560;
}
double f(double x, double y, double z, double t) {
double r101561 = x;
double r101562 = y;
double r101563 = r101561 * r101562;
double r101564 = z;
double r101565 = t;
double r101566 = r101564 * r101565;
double r101567 = r101563 - r101566;
return r101567;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019356
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))