x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r259933 = x;
double r259934 = 2.0;
double r259935 = r259933 * r259934;
double r259936 = y;
double r259937 = r259935 - r259936;
return r259937;
}
double f(double x, double y) {
double r259938 = x;
double r259939 = 2.0;
double r259940 = r259938 * r259939;
double r259941 = y;
double r259942 = r259940 - r259941;
return r259942;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))