x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r148695 = x;
double r148696 = y;
double r148697 = 4.0;
double r148698 = r148696 * r148697;
double r148699 = z;
double r148700 = r148698 * r148699;
double r148701 = r148695 - r148700;
return r148701;
}
double f(double x, double y, double z) {
double r148702 = x;
double r148703 = y;
double r148704 = 4.0;
double r148705 = r148703 * r148704;
double r148706 = z;
double r148707 = r148705 * r148706;
double r148708 = r148702 - r148707;
return r148708;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))