x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r215875 = x;
double r215876 = y;
double r215877 = r215876 - r215875;
double r215878 = z;
double r215879 = r215877 * r215878;
double r215880 = r215875 + r215879;
return r215880;
}
double f(double x, double y, double z) {
double r215881 = z;
double r215882 = y;
double r215883 = x;
double r215884 = r215882 - r215883;
double r215885 = fma(r215881, r215884, r215883);
return r215885;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))