x \cdot \cos y - z \cdot \sin y
\sqrt[3]{\cos y} \cdot \left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r144213 = x;
double r144214 = y;
double r144215 = cos(r144214);
double r144216 = r144213 * r144215;
double r144217 = z;
double r144218 = sin(r144214);
double r144219 = r144217 * r144218;
double r144220 = r144216 - r144219;
return r144220;
}
double f(double x, double y, double z) {
double r144221 = y;
double r144222 = cos(r144221);
double r144223 = cbrt(r144222);
double r144224 = x;
double r144225 = 2.0;
double r144226 = pow(r144222, r144225);
double r144227 = 0.3333333333333333;
double r144228 = pow(r144226, r144227);
double r144229 = r144224 * r144228;
double r144230 = r144223 * r144229;
double r144231 = z;
double r144232 = sin(r144221);
double r144233 = r144231 * r144232;
double r144234 = r144230 - r144233;
return r144234;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.5
Applied pow1/316.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied *-commutative0.2
Final simplification0.2
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))