x \cdot \sin y + z \cdot \cos y
\left(\sqrt[3]{x \cdot \sin y} \cdot \sqrt[3]{x \cdot \sin y}\right) \cdot \sqrt[3]{x \cdot \sin y} + z \cdot \cos ydouble f(double x, double y, double z) {
double r201999 = x;
double r202000 = y;
double r202001 = sin(r202000);
double r202002 = r201999 * r202001;
double r202003 = z;
double r202004 = cos(r202000);
double r202005 = r202003 * r202004;
double r202006 = r202002 + r202005;
return r202006;
}
double f(double x, double y, double z) {
double r202007 = x;
double r202008 = y;
double r202009 = sin(r202008);
double r202010 = r202007 * r202009;
double r202011 = cbrt(r202010);
double r202012 = r202011 * r202011;
double r202013 = r202012 * r202011;
double r202014 = z;
double r202015 = cos(r202008);
double r202016 = r202014 * r202015;
double r202017 = r202013 + r202016;
return r202017;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.6
Final simplification0.6
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))