x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r128648 = x;
double r128649 = r128648 * r128648;
double r128650 = y;
double r128651 = 4.0;
double r128652 = r128650 * r128651;
double r128653 = z;
double r128654 = r128652 * r128653;
double r128655 = r128649 - r128654;
return r128655;
}
double f(double x, double y, double z) {
double r128656 = x;
double r128657 = y;
double r128658 = 4.0;
double r128659 = r128657 * r128658;
double r128660 = z;
double r128661 = r128659 * r128660;
double r128662 = -r128661;
double r128663 = fma(r128656, r128656, r128662);
return r128663;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))