x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r171737 = x;
double r171738 = y;
double r171739 = r171738 * r171738;
double r171740 = r171737 - r171739;
return r171740;
}
double f(double x, double y) {
double r171741 = x;
double r171742 = y;
double r171743 = r171742 * r171742;
double r171744 = r171741 - r171743;
return r171744;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))