\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r181629 = x;
double r181630 = y;
double r181631 = cos(r181630);
double r181632 = r181629 + r181631;
double r181633 = z;
double r181634 = sin(r181630);
double r181635 = r181633 * r181634;
double r181636 = r181632 - r181635;
return r181636;
}
double f(double x, double y, double z) {
double r181637 = x;
double r181638 = y;
double r181639 = cos(r181638);
double r181640 = r181637 + r181639;
double r181641 = z;
double r181642 = sin(r181638);
double r181643 = r181641 * r181642;
double r181644 = r181640 - r181643;
return r181644;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))