x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r80420 = x;
double r80421 = y;
double r80422 = r80420 * r80421;
double r80423 = z;
double r80424 = t;
double r80425 = r80423 * r80424;
double r80426 = r80422 + r80425;
return r80426;
}
double f(double x, double y, double z, double t) {
double r80427 = x;
double r80428 = y;
double r80429 = z;
double r80430 = t;
double r80431 = r80429 * r80430;
double r80432 = fma(r80427, r80428, r80431);
return r80432;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))