x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r93032 = x;
double r93033 = y;
double r93034 = r93032 * r93033;
double r93035 = z;
double r93036 = t;
double r93037 = r93035 * r93036;
double r93038 = r93034 - r93037;
return r93038;
}
double f(double x, double y, double z, double t) {
double r93039 = x;
double r93040 = y;
double r93041 = r93039 * r93040;
double r93042 = z;
double r93043 = t;
double r93044 = r93042 * r93043;
double r93045 = r93041 - r93044;
return r93045;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))