x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z + x, x\right)double f(double x, double y, double z) {
double r80262 = x;
double r80263 = y;
double r80264 = z;
double r80265 = r80264 + r80262;
double r80266 = r80263 * r80265;
double r80267 = r80262 + r80266;
return r80267;
}
double f(double x, double y, double z) {
double r80268 = y;
double r80269 = z;
double r80270 = x;
double r80271 = r80269 + r80270;
double r80272 = fma(r80268, r80271, r80270);
return r80272;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))