\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r1026200 = 4.0;
double r1026201 = x;
double r1026202 = y;
double r1026203 = r1026201 - r1026202;
double r1026204 = z;
double r1026205 = 0.5;
double r1026206 = r1026204 * r1026205;
double r1026207 = r1026203 - r1026206;
double r1026208 = r1026200 * r1026207;
double r1026209 = r1026208 / r1026204;
return r1026209;
}
double f(double x, double y, double z) {
double r1026210 = 4.0;
double r1026211 = x;
double r1026212 = z;
double r1026213 = r1026211 / r1026212;
double r1026214 = y;
double r1026215 = r1026214 / r1026212;
double r1026216 = r1026213 - r1026215;
double r1026217 = 2.0;
double r1026218 = -r1026217;
double r1026219 = fma(r1026210, r1026216, r1026218);
return r1026219;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))