\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1018355 = 60.0;
double r1018356 = x;
double r1018357 = y;
double r1018358 = r1018356 - r1018357;
double r1018359 = r1018355 * r1018358;
double r1018360 = z;
double r1018361 = t;
double r1018362 = r1018360 - r1018361;
double r1018363 = r1018359 / r1018362;
double r1018364 = a;
double r1018365 = 120.0;
double r1018366 = r1018364 * r1018365;
double r1018367 = r1018363 + r1018366;
return r1018367;
}
double f(double x, double y, double z, double t, double a) {
double r1018368 = 120.0;
double r1018369 = a;
double r1018370 = 60.0;
double r1018371 = x;
double r1018372 = y;
double r1018373 = r1018371 - r1018372;
double r1018374 = z;
double r1018375 = t;
double r1018376 = r1018374 - r1018375;
double r1018377 = r1018373 / r1018376;
double r1018378 = r1018370 * r1018377;
double r1018379 = fma(r1018368, r1018369, r1018378);
return r1018379;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
rmApplied div-inv0.2
rmApplied associate-*l*0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))