\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r669239 = x;
double r669240 = y;
double r669241 = z;
double r669242 = t;
double r669243 = r669241 * r669242;
double r669244 = r669240 - r669243;
double r669245 = r669239 / r669244;
return r669245;
}
double f(double x, double y, double z, double t) {
double r669246 = x;
double r669247 = y;
double r669248 = z;
double r669249 = t;
double r669250 = r669248 * r669249;
double r669251 = r669247 - r669250;
double r669252 = r669246 / r669251;
return r669252;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))