x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r666820 = x;
double r666821 = y;
double r666822 = z;
double r666823 = r666821 * r666822;
double r666824 = r666820 - r666823;
return r666824;
}
double f(double x, double y, double z) {
double r666825 = x;
double r666826 = y;
double r666827 = z;
double r666828 = r666826 * r666827;
double r666829 = r666825 - r666828;
return r666829;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))