2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \mathsf{fma}\left(x, x, -x \cdot y\right)double f(double x, double y) {
double r523769 = 2.0;
double r523770 = x;
double r523771 = r523770 * r523770;
double r523772 = y;
double r523773 = r523770 * r523772;
double r523774 = r523771 - r523773;
double r523775 = r523769 * r523774;
return r523775;
}
double f(double x, double y) {
double r523776 = 2.0;
double r523777 = x;
double r523778 = y;
double r523779 = r523777 * r523778;
double r523780 = -r523779;
double r523781 = fma(r523777, r523777, r523780);
double r523782 = r523776 * r523781;
return r523782;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))