2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r488652 = 2.0;
double r488653 = x;
double r488654 = r488653 * r488653;
double r488655 = y;
double r488656 = r488653 * r488655;
double r488657 = r488654 + r488656;
double r488658 = r488652 * r488657;
return r488658;
}
double f(double x, double y) {
double r488659 = x;
double r488660 = y;
double r488661 = r488659 * r488660;
double r488662 = fma(r488659, r488659, r488661);
double r488663 = 2.0;
double r488664 = r488662 * r488663;
return r488664;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))