\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r466065 = x;
double r466066 = y;
double r466067 = r466065 - r466066;
double r466068 = 2.0;
double r466069 = r466065 * r466068;
double r466070 = r466069 * r466066;
double r466071 = r466067 / r466070;
return r466071;
}
double f(double x, double y) {
double r466072 = 1.0;
double r466073 = 2.0;
double r466074 = y;
double r466075 = r466073 * r466074;
double r466076 = r466072 / r466075;
double r466077 = x;
double r466078 = r466077 * r466073;
double r466079 = r466072 / r466078;
double r466080 = r466076 - r466079;
return r466080;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
rmApplied div-sub15.5
Simplified11.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2019354 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))